Head Glitch Studios · Independent slot studio
Bad ideas.
Good maths.
We make slot games about radioactive burgers, armed chickens, road trains and fever dreams. Then we do the maths until they work.


Our first slot · HG-001
Fever Dream
A 7×7 cluster slot set inside a toybox that has started to hallucinate. Mutating symbols, cascading multipliers, and a Fever Meter that turns every spin into a fever dream.

Index · 05 files
The Files
Every game we make, filed and numbered. Open one to step inside its world.
Procedure
How a bad idea becomes a game
We take ridiculous ideas seriously. That's the whole method.
01
The bad idea
It starts with a premise nobody asked for. A burger that glows. A chicken with a cannon. If it makes us laugh and then makes us think, it stays.
02
The world
Every game gets its own place, palette and logic. No reskins, no stock pyramids. If the premise is a road train, the feature drives.
03
The mechanic
Features have to come from the world. If we can't explain why a mechanic exists in one sentence, it doesn't ship.
04
The maths
Then the boring, beautiful part: modelling, balancing and checking until the numbers hold up.
05
The release
Published on Engine, played on partner platforms, with the fact sheet to match.
Featured mechanic · HG-002
The truck does not brake.
In The Big Rig, the Road Train isn't a bonus with a truck painted on it. It drives across the grid and wipes it. The premise is the mechanic.
Open HG-002House rules
House rules
Rule 01
No pyramids.
There are enough Egyptian slots. We'll be over here with the chickens.
Rule 02
Every feature earns its place.
If a mechanic doesn't come from the world, it's decoration. We don't ship decoration.
Rule 03
Max win is a number, not a promise.
We publish what the maths says, and nothing it doesn't.
Rule 04
Play for fun, or don't play.
Our games are entertainment for adults. Set limits. Walk away whenever.
For press, streamers & review sites
Covering a Head Glitch game?
Fact sheets, preview art and a human who answers email. Everything you need, nothing you'll have to fact-check twice.
Press & creatorsFor platforms & collaborators
Want the next bad idea first?
Operators, artists, mathematicians and people who think this is a reasonable job: we'd like to hear from you.
Get in touch




